|
C++ |
3 |
A Tiny physically based renderer |
Mar 23, 2023 |
|
C++ |
63 |
A physically based camera model for virtual production and computer graphics |
Feb 28, 2023 |
|
None |
31 |
OpenEmbedded/Yocto Distribution layer for Mentor Graphics |
Jul 28, 2022 |
|
C++ |
4 |
graphics math rendering-pipeline rasterization physically-based-rendering shaders rendering-engine |
Jun 18, 2021 |
|
Java |
12 |
A set of data-driven libraries useful for creating MMO servers, based on Minestom. |
Nov 27, 2022 |
|
Zig |
37 |
A new format for vector graphics: Tiny vector graphics |
May 04, 2023 |
|
C |
17 |
TIny MObile GRaphics starter. Create tiny Android apps based on the TIGR library. |
Apr 01, 2023 |
|
C |
4 |
TIny MObile GRaphics starter. Create tiny iOS apps based on the TIGR library. |
Sep 28, 2022 |
|
C++ |
4 |
Physically based renderer "akari" |
Dec 28, 2016 |
|
C |
4 |
Physically based renderer "akari2" |
Jan 14, 2020 |
|
C++ |
5 |
Kagamin - physically based renderer |
Jan 09, 2014 |
|
C++ |
2 |
Physically based renderer "akari3" |
Dec 14, 2016 |
|
C++ |
90 |
Experimental Physically Based Renderer |
Jan 28, 2023 |
|
None |
7 |
Physically Based Rendering Scenes |
Aug 09, 2022 |
|
C++ |
3 |
A physically based renderer |
Nov 08, 2022 |
|
Java |
3 |
Physically Based Rendering Example |
Mar 30, 2022 |
|
C |
75 |
Physically based rendering (PBR) for raylib |
Apr 28, 2023 |
|
JavaScript |
31 |
physically based rendering materials for nanogl |
May 11, 2022 |
|
Python |
12 |
Data-Driven Constraint-based analysis |
Nov 19, 2021 |
|
Starlark |
2 |
Bazel integration for Yocto based toolchains |
Sep 12, 2023 |
|
Python |
20 |
A tiny unfussy corpus-driven chatbot based on semantic similarity |
Aug 30, 2022 |
|
Rust |
373 |
A physically-based path tracer |
Aug 03, 2022 |
|
Go |
2 |
A physically-based ray tracer. |
Dec 22, 2020 |
|
Python |
15 |
Physically-Based Lens Flare Tool |
Apr 28, 2023 |
|
Rust |
3 |
Physically Based Rendering in Rust |
Aug 29, 2022 |
|
JavaScript |
20 |
Physically-based Clock in JS |
May 24, 2023 |
|
JavaScript |
5 |
Tiny 2D graphics rendering library! |
Jul 30, 2022 |
|
C# |
2 |
a physically based camera component for Unity |
Dec 22, 2017 |
|
Python |
4 |
Final Project for Physically based Simulation 2022. |
Jan 05, 2023 |
|
Go |
8 |
Tiny graphics library for SPI connected displays |
Mar 01, 2024 |
|
Java |
3 |
java based Data Driven Testing framework |
Jan 27, 2022 |
|
TypeScript |
2 |
Promise based Data Driven Javascript Library |
Nov 01, 2021 |
|
None |
2 |
Raspberry pi manifest for Yocto based compilation |
Sep 26, 2019 |
|
C++ |
8 |
Bollu learns physically based sound sythesis |
Dec 29, 2021 |
|
C++ |
554 |
An open source physically based renderer. |
Sep 02, 2022 |
|
C++ |
3 |
Ray tracing with Physically Based Rendering |
Aug 21, 2021 |
|
None |
29 |
Physically Based Rendering, 2nd Edition Study |
Jun 02, 2021 |
|
Lua |
11 |
Deferred Physically Based Rendering - LÖVE library |
May 19, 2021 |
|
C |
8 |
A physically-based spinning top simulation. |
Oct 15, 2022 |
|
None |
6 |
Physically-based realtime renderer in Rust |
Feb 09, 2023 |
|
C++ |
48 |
Physically Based Rendering With OpenGL (Attempt) |
Dec 05, 2022 |
|
C++ |
6 |
CPU Physically Based Path Tracer Engine |
Dec 05, 2022 |
|
C++ |
31 |
a CPU/GPU physically based renderer |
Oct 31, 2022 |
|
Rust |
42 |
A physically based renderer in Rust |
Nov 09, 2022 |
|
C |
5 |
Generate physically-based randomness using rdtsc |
Dec 12, 2022 |
|
Nim |
9 |
Physically based ray tracer in Nim |
Feb 23, 2023 |
|
TypeScript |
2 |
Tiny javascript utility libraries |
Dec 25, 2023 |
|
Python |
19 |
Dynamic Graphics Python libraries/modules |
Apr 24, 2023 |
|
Julia |
21 |
Automated integrated regression tests for graphics libraries |
Feb 28, 2023 |
|
C++ |
13 |
C++ libraries for 3D graphics, especially NPR |
Jan 13, 2022 |