|
Rust |
44 |
Text rendering with glium |
May 12, 2022 |
|
Rust |
5 |
Text rendering with glium and rusttype |
Jun 09, 2022 |
|
Haxe |
2 |
glyph, line and textrendering based on peote-view renderer |
Jul 07, 2023 |
|
None |
3 |
Glyph and glyph sequence data of Ingress for Glyph predictor |
Feb 26, 2022 |
|
Java |
6 |
Rich Text Renderer for Java |
Aug 08, 2022 |
|
Scala |
6 |
ReSTructured text renderer for gitbucket |
May 22, 2021 |
|
Rust |
2 |
Custom derive for glium Vertex |
Apr 12, 2023 |
|
C++ |
60 |
A web renderer frontend for zig applications |
Apr 20, 2023 |
|
Rust |
447 |
Font introspection, complex text shaping and glyph rendering. |
Apr 21, 2023 |
|
Python |
35 |
Sublime Text 2 Plugin for the Pandoc Markdown Renderer |
Jun 16, 2021 |
|
TypeScript |
12 |
A brush engine for the browser. |
Feb 20, 2022 |
|
Rust |
3 |
Demo code for PDXRust Glium presentation. |
Dec 06, 2019 |
|
None |
4 |
Documentation for Tilt Brush and Open Brush. See website |
Apr 08, 2023 |
|
C# |
2 |
Open Brush is the FREE community led evolution of Tilt Brush! |
Apr 19, 2023 |
|
Rust |
14 |
Rust crate for mapping to glyph names according to the Adobe Glyph List Specification |
Feb 07, 2023 |
|
JavaScript |
3 |
Web frontend for the text summarization service |
Aug 12, 2017 |
|
JavaScript |
9 |
A rich text renderer for hippy-vue |
Feb 26, 2023 |
|
Rust |
19 |
A Glium 2D back-end for the Piston game engine |
Apr 25, 2023 |
|
None |
2 |
A text to video renderer |
Jan 20, 2019 |
|
GLSL |
30 |
glTF extensions for Open Brush/Tilt Brush files in three.js |
Apr 11, 2023 |
|
Python |
3 |
Dynamic GOES data renderer and web frontend |
Jan 29, 2023 |
|
TypeScript |
23 |
The graphical KAGE glyph editor |
Jul 07, 2022 |
|
C# |
604 |
Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush |
Apr 24, 2023 |
|
JavaScript |
50 |
📄 Opinionated JSX renderer for the Contentful rich text field type. |
Dec 14, 2022 |
|
Java |
45 |
An Android frontend for the Xi text editor. |
Apr 22, 2023 |
|
Game Maker Language |
222 |
Efficient multi-effects L10n text renderer for GameMaker |
Aug 15, 2022 |
|
JavaScript |
59 |
A React renderer for Storyblok rich text content |
Apr 25, 2023 |
|
Rust |
8 |
Simple debug renderer (lines, text, etc) for gfx |
Apr 25, 2023 |
|
Swift |
11 |
The source code for the application "Ingress Glyph Trainer". |
Dec 14, 2019 |
|
JavaScript |
48 |
Robust text renderer using headless chrome. |
Aug 02, 2022 |
|
TypeScript |
17 |
A TUI (Text User Interface) renderer |
Apr 06, 2019 |
|
C# |
10 |
Additional Unity examples for the Tilt Brush Toolkit. |
Jan 06, 2022 |
|
Java |
2 |
The premiere long-distance brush editor for Minecraft |
Mar 26, 2020 |
|
C++ |
2 |
The Open Design Text Renderer shapes and renders formatted text in Octopus format |
May 26, 2023 |
|
JavaScript |
3 |
This is the API for volt.link. Go to the volt.link-frontend repo for the editor and … |
Nov 02, 2022 |
|
JavaScript |
16 |
Composite glyph PBFs on the fly. |
Mar 30, 2021 |
|
None |
2 |
Customize the Face-ID Lock Glyph |
Sep 15, 2021 |
|
Objective-C |
3 |
Rush the doodle by your Brush |
Oct 19, 2013 |
|
Emacs Lisp |
21 |
Octicons glyph name for emacs |
May 24, 2022 |
|
C# |
3 |
A custom brush for Pinta. |
Jul 19, 2022 |
|
Shell |
103 |
Free brush set for Krita! |
May 08, 2023 |
|
None |
7 |
Custom SyntaxHighlighter brush for DAX |
Jan 31, 2023 |
|
JavaScript |
2 |
GLSL brush for Syntax Highlighter |
Dec 12, 2017 |
|
AutoHotkey |
7 |
Simple yet powerful text and image renderer for AutoHotkey |
Jun 07, 2022 |
|
Rust |
107 |
🦅🦁 Fast, simple 2D text renderer for wgpu |
Apr 30, 2023 |
|
None |
2 |
Efficient multi-effects text renderer for GameMaker Studio 2.3.1 |
Nov 16, 2021 |
|
JavaScript |
8 |
Renderer agnostic utility for drawing text along a path |
Feb 28, 2022 |
|
Rust |
6 |
Get glyph data and render text to a canvas using Rust wasm |
Sep 09, 2022 |
|
VimL |
2 |
Help text renderer. provide togglable help text in vim buffer. |
Jan 12, 2024 |
|
Rust |
2 |
A Rust library for generating a glyph atlas on-the-fly for text rendering to a WebGL2 … |
Jan 28, 2023 |