|
C |
2 |
A crosshair overlay for X11 |
May 02, 2022 |
|
Shell |
65 |
Heavily customizable, compatible, and fast ZSH theme framework. |
Apr 20, 2022 |
|
JavaScript |
8 |
🎯 5mb crosshair overlay for Windows. |
May 08, 2022 |
|
C# |
3 |
External crosshair overlay for all games |
Aug 22, 2023 |
|
JavaScript |
628 |
🎯 A Crosshair Overlay for any screen. |
May 23, 2023 |
|
C# |
2 |
Customizable crosshair script for unity, read readme for help. |
May 03, 2022 |
|
C++ |
2 |
Vulkan Dynamic Text Overlay - Heavily based on mesa overlay |
Mar 02, 2023 |
|
None |
2 |
Custom Crosshair for fullscreen windowed games. It includes a C++ and a Python version. |
Jun 24, 2022 |
|
HTML |
2 |
Crosshair overlay. Made with Sciter, based on the Electron version. |
Nov 03, 2021 |
|
Kotlin |
17 |
Heavily customizable OTP or Pin View |
May 13, 2023 |
|
HLSL |
4 |
None |
Jun 19, 2022 |
|
HLSL |
4 |
None |
Jun 08, 2022 |
|
HLSL |
4 |
Miscellaneous shaders for ReShade. Licenses vary by shader! |
Jul 29, 2022 |
|
HLSL |
4 |
A bare bones, no repeat code, Monogame 3.8 , Net Core 6, with working pixel … |
Feb 25, 2022 |
|
HLSL |
4 |
a matcap shader for mobile devices |
Jul 11, 2022 |
|
HLSL |
5 |
None |
Mar 28, 2022 |
|
HLSL |
5 |
A Middle Earth total conversion mod for Victoria II. It is still in the early … |
Jun 15, 2022 |
|
HLSL |
5 |
None |
Jun 22, 2022 |
|
HLSL |
5 |
Demo projects for GeonBit engine. |
Jun 07, 2018 |
|
HLSL |
5 |
Source code for 'JavaFX Special Effects' by Lucas Jordan |
May 21, 2022 |
|
HLSL |
6 |
A collection of my ReShade shaders. |
Jul 03, 2022 |
Unity_ExtremelySimpleGPUParticleSystem
|
HLSL |
6 |
None |
Oct 03, 2021 |
|
HLSL |
6 |
None |
Nov 01, 2021 |
|
HLSL |
6 |
None |
Jul 06, 2022 |
|
HLSL |
7 |
A shaderpack for ReShade |
May 09, 2022 |
|
HLSL |
7 |
None |
Aug 24, 2020 |
|
HLSL |
7 |
None |
Aug 27, 2021 |
|
HLSL |
7 |
a complex shader has more detail map and blend modes , for render character in … |
Jul 06, 2022 |
|
HLSL |
7 |
Procedural stochastic texturing node for Unity's Shader Graph |
Aug 23, 2022 |
|
HLSL |
8 |
None |
Nov 01, 2021 |
|
HLSL |
9 |
Deadhaus Sonata o3de Tech Demo |
May 29, 2022 |
|
HLSL |
9 |
Magic ENB for Fallout 4 |
Jun 13, 2022 |
|
HLSL |
9 |
Urho3D Deep Water |
Oct 27, 2021 |
|
HLSL |
9 |
None |
Nov 01, 2021 |
|
HLSL |
9 |
None |
Jul 16, 2022 |
|
HLSL |
10 |
None |
Mar 03, 2019 |
|
HLSL |
10 |
NVIDIA drivers with no limiter. Some files are stored using git LFS |
Jun 08, 2022 |
|
HLSL |
10 |
A collection of post-processing shaders written for ReShade that are not really polished. |
Jul 24, 2022 |
|
HLSL |
11 |
Barycentric coordinates GCN shader extension sample for DirectX 11 |
Aug 31, 2022 |
|
HLSL |
12 |
GPU Instancing Particle Shader in Lightweight Render Pipeline |
Jul 18, 2022 |
|
HLSL |
12 |
a shader for special effect |
Jul 06, 2022 |
|
HLSL |
12 |
Ascii Art Image Effect for Unit3d |
Jun 07, 2022 |
|
HLSL |
13 |
drop-in replacement shader to add triplanar cliffs to Unity terrain (built-in 3D pipeline, 2021.2+) |
Jun 30, 2022 |
|
HLSL |
14 |
Anime4K port to Unity |
Jun 16, 2022 |
|
HLSL |
14 |
It's an alternate history mod for Victoria 2 |
Jun 02, 2022 |
|
HLSL |
235 |
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline |
Aug 20, 2022 |
MeasuredMaterialLibraryURP
|
HLSL |
282 |
None |
Aug 07, 2022 |
|
HLSL |
284 |
My testbed for Unity VFX Graph |
Aug 02, 2022 |
|
HLSL |
309 |
A Unity port of Brunetons improved atmospheric scattering |
Aug 23, 2022 |
|
HLSL |
337 |
An example of a geometry shader with Unity's standard lighting model support. |
Jul 24, 2022 |