|
Python |
891 |
Physically Based Shading and Deferred Rendering for the Panda3D game engine |
Aug 14, 2022 |
|
C |
75 |
Physically based rendering (PBR) for raylib |
Apr 28, 2023 |
|
JavaScript |
3 |
Implementation of Physically Based Rendering (PBR) in WebGL |
Jul 10, 2019 |
|
C++ |
4 |
graphics math rendering-pipeline rasterization physically-based-rendering shaders rendering-engine |
Jun 18, 2021 |
|
Python |
3 |
3d slime game based on panda3d engine |
Apr 22, 2023 |
|
Go |
1127 |
a Physically Based Renderer (PBR) in Go |
Aug 11, 2022 |
|
GLSL |
3 |
A glsl library of useful functions for physically based rendering in astronomy |
Aug 01, 2022 |
|
None |
7 |
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR) |
Feb 28, 2022 |
|
None |
1289 |
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR) |
Aug 11, 2022 |
|
C++ |
2 |
Implementation of a CPU-based 2D shading rendering engine |
Aug 31, 2023 |
|
ShaderLab |
4 |
A PBR-based shading solution for VRChat avatars. |
May 11, 2023 |
|
None |
7 |
Physically Based Rendering Scenes |
Aug 09, 2022 |
|
Java |
3 |
Physically Based Rendering Example |
Mar 30, 2022 |
|
Logos |
7 |
Simple Client Server Networking framework for Panda3D game engine. |
Nov 26, 2021 |
|
C++ |
16 |
Deferred PBR rendering engine for DirectX 11 |
Jan 10, 2023 |
|
C++ |
3 |
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic … |
Nov 13, 2018 |
|
None |
3 |
Introduction to Physically-Based Rendering Materials in Unreal Engine 4 |
Nov 14, 2020 |
|
JavaScript |
214 |
Physically based renderer (PBR) and scene graph for PEX. |
Apr 14, 2023 |
|
Rust |
3 |
Physically Based Rendering in Rust |
Aug 29, 2022 |
|
C++ |
3 |
Ray tracing with Physically Based Rendering |
Aug 21, 2021 |
|
None |
29 |
Physically Based Rendering, 2nd Edition Study |
Jun 02, 2021 |
|
Lua |
11 |
Deferred Physically Based Rendering - LÖVE library |
May 19, 2021 |
|
C++ |
48 |
Physically Based Rendering With OpenGL (Attempt) |
Dec 05, 2022 |
|
JavaScript |
31 |
physically based rendering materials for nanogl |
May 11, 2022 |
|
C++ |
2 |
A physically-based, real-time rendering engine using Vulkan. Supports PBR materials, shadow mapping, image-based lighting, ambient … |
Jul 28, 2022 |
|
Python |
3 |
A simple editor for the DirectGui system of the Panda3D game engine, supporting the creation … |
May 30, 2021 |
|
Python |
5 |
CEFPython support for the Panda3D game engine |
Apr 28, 2022 |
|
Python |
5 |
Physically based rendering texture maps using CNNs. |
Aug 02, 2022 |
|
C++ |
7 |
Physically based rendering in c++ and OpenGL |
Jan 03, 2023 |
|
C++ |
2 |
A real-time physically based rendering framework written in C++ and OpenGL. |
Aug 14, 2022 |
|
C++ |
487 |
Software rendering engine with PBR. Built from scratch on C++. |
Dec 02, 2022 |
|
JavaScript |
123 |
WebGL 2.0 based 3D Rendering Engine (and game engine) |
Mar 17, 2023 |
|
Python |
1541 |
A game engine powered by python and panda3d. |
Aug 29, 2022 |
|
Python |
2 |
A game engine powered by python and panda3d. |
Apr 24, 2022 |
|
None |
2 |
A game engine powered by python and panda3d. |
Feb 02, 2022 |
|
C++ |
6 |
CPU Physically Based Path Tracer Engine |
Dec 05, 2022 |
|
JavaScript |
8 |
Physically-Based Rendering in glTF 2.0 using WebGL |
Jul 18, 2022 |
|
JavaScript |
12 |
Physically-based rendering in the browser with WebGL |
Jul 13, 2022 |
|
JavaScript |
928 |
Physically-Based Rendering in glTF 2.0 using WebGL |
Aug 13, 2022 |
|
None |
54 |
A comprehensive collection of Physically Based Rendering resources. |
Jul 01, 2022 |
|
C++ |
26 |
a pathtracer with physically based rendering in mind |
Apr 27, 2023 |
|
JavaScript |
6 |
Physically-Based Rendering in glTF 2.0 using WebGL |
Jun 27, 2021 |
|
JavaScript |
6 |
Physically-Based Rendering in glTF 2.0 using WebGL |
Nov 30, 2021 |
|
JavaScript |
2 |
Physically-Based Rendering in glTF 2.0 using WebGL |
Jan 30, 2024 |
|
C++ |
3 |
Graphics rendering framework used for the Pragma game engine. |
May 11, 2022 |
|
C++ |
6 |
My personal physically-based volume rendering lab on GPU |
Jul 31, 2022 |
|
C++ |
1119 |
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and … |
May 13, 2023 |
|
Python |
5 |
3D action-RPG game for Linux/Windows/MacOS written in Python3 based on Panda3D engine |
Jul 20, 2022 |
|
C++ |
2 |
This is a path tracer project supporting physically-based rendering with fundamental geometry, materials, light transport, … |
Jun 06, 2023 |
|
C++ |
105 |
A portable modern OpenGL Game-Engine with focus on PBR |
Oct 20, 2022 |