|
ShaderLab |
322 |
Screen Space Global Illumination for Unity Universal Render Pipeline |
Apr 28, 2023 |
|
C# |
1764 |
Unity Graphics - Including Scriptable Render Pipeline |
Aug 21, 2022 |
|
None |
2 |
Unity Graphics - Including Scriptable Render Pipeline |
May 19, 2023 |
|
C# |
2 |
Unity Graphics - Including Scriptable Render Pipeline |
Jun 28, 2023 |
|
C# |
116 |
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline) |
May 10, 2023 |
|
C# |
181 |
Graphics Research for Unity Scriptable Render Pipeline. |
Apr 23, 2023 |
|
C# |
52 |
Scriptable Render Pipeline |
Apr 08, 2023 |
|
C# |
2 |
Scriptable Render Pipeline |
Oct 24, 2022 |
|
C# |
4 |
Scriptable Render Pipeline |
Mar 10, 2021 |
|
C# |
3 |
Scriptable Render Pipeline |
Apr 20, 2023 |
|
C |
3 |
Real Time Global Illumination With Voxel Cone Tracing |
Jun 17, 2022 |
|
C# |
97 |
Data for Scriptable Render Pipeline |
Jul 02, 2022 |
|
None |
6 |
A fully-dynamic voxel-based global illumination system for Unity with Single Pass, Instanced & Forward/Deferred Rendering |
Jul 21, 2022 |
|
C# |
32 |
Command based scriptable build pipeline for Unity 3D |
Apr 02, 2023 |
|
C# |
2 |
Toon Shader with Unity Global Illumination |
May 16, 2023 |
|
None |
10 |
A repository that contains local test cases for Unity Scriptable Render Pipeline |
Dec 24, 2020 |
|
C |
44 |
Global Illumination using Spherical Harmonics |
Mar 03, 2023 |
|
C# |
89 |
Precomputed Radiance Transfer Global Illumination in Unity URP |
May 10, 2023 |
|
C# |
4 |
Realtime Voxel-based global illumination for Unity [WIP], currently for BIRP but it will be converted … |
Jul 05, 2022 |
|
C++ |
2 |
Global illumination implementation |
Sep 09, 2020 |
|
GLSL |
12 |
Test scenes to use with Unity scriptable render loops |
Jun 07, 2022 |
|
C++ |
341 |
RTX Global Illumination (RTXGI) |
Aug 07, 2022 |
|
Python |
6 |
a global illumination renderer |
Mar 17, 2022 |
|
C |
88 |
lucille global illumination renderer |
Jul 16, 2022 |
|
JavaScript |
7 |
2-dimensional global illumination. |
Nov 03, 2022 |
|
C# |
1205 |
JTRP : Unity HDRP ToonShading Render Pipeline (Preview) |
Aug 30, 2022 |
|
None |
2 |
JTRP : Unity HDRP ToonShading Render Pipeline (Preview) |
Dec 25, 2021 |
|
C# |
28 |
JTRP : Unity HDRP ToonShading Render Pipeline (Preview) |
Jul 06, 2022 |
|
C# |
3 |
Interior mapping technique using Unity Shader Graph and Universal Render Pipeline |
Jul 26, 2023 |
|
C# |
30 |
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals (WIP). |
Apr 27, 2023 |
|
C++ |
8 |
Some (simple) global illumination algorithms |
Apr 23, 2023 |
|
JavaScript |
2 |
Screen space global illumination (wip) |
Nov 28, 2022 |
|
Yacc |
3 |
2D Global Illumination GLSL ES |
Jan 30, 2023 |
|
C++ |
5 |
path tracing global illumination renderer |
Mar 19, 2019 |
|
C# |
5 |
Unity-Voxel |
May 23, 2023 |
|
OCaml |
2 |
Implement global illumination with OCaml, using light propagation volumes . |
Jan 25, 2019 |
|
C# |
4 |
Outline Shader for the Unity Universal Render Pipeline |
Jul 12, 2022 |
|
C# |
76 |
Unity UI Render Pipeline in Linear Color Space |
Aug 25, 2022 |
|
C# |
730 |
A Toon Shader in Unity Universal Render Pipeline. |
May 01, 2023 |
|
C# |
7 |
Sunlight entity for unity and HD Render Pipeline |
Jan 28, 2021 |
|
C# |
16 |
A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity |
Jan 09, 2023 |
|
C++ |
2 |
Toy real-time global illumination renderer |
Aug 03, 2022 |
|
C++ |
28 |
Global illumination path tracer in C++ |
Jan 25, 2023 |
|
Go |
2 |
a global illumination renderer in Go |
Oct 07, 2020 |
|
ShaderLab |
1067 |
Testbed project for Unity HDRP (High Definition Render Pipeline) |
Aug 11, 2022 |
|
C# |
2 |
Testing Post Processed Fog in Unity Universal Render Pipeline |
Feb 11, 2022 |
|
C# |
199 |
A project used for learning Unity Universal Render Pipeline |
Aug 12, 2022 |
|
Mathematica |
30 |
A metaball simulation for Unity in Universal Render Pipeline. |
Apr 20, 2023 |
|
None |
3 |
A project used for learning Unity Universal Render Pipeline |
Nov 03, 2022 |
|
C# |
180 |
Bare Bones Scriptable Render Pipeline. Use it as a base to create your own. |
Apr 14, 2023 |