|
C++ |
20 |
High performance graphics abstraction API, with simplified programming model, on top of Vulkan, DirectX 12, … |
Aug 22, 2022 |
|
Batchfile |
2439 |
A modern cross-platform low-level graphics library and rendering framework |
Aug 21, 2022 |
|
CMake |
11 |
Cross-platform rendering engine that supports DirectX 11/12, OpenGL and Vulkan |
Mar 26, 2022 |
|
C++ |
1609 |
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs … |
Apr 25, 2023 |
|
C++ |
2 |
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs … |
Dec 26, 2023 |
|
C++ |
7 |
Cross-platform game engine with Vulkan graphics. (SDL2 for cross-platform) |
Jul 05, 2022 |
|
None |
26 |
V 2D/3D graphics library with an OpenGL backend (DirectX, Vulkan, Metal coming soon) |
May 19, 2022 |
|
C++ |
17 |
Modern C++ cross-platform window abstraction. |
Sep 15, 2022 |
|
C++ |
11 |
Powerful, advanced and cross-platform Graphics Rendering Library |
Jun 10, 2022 |
|
C++ |
2 |
a modern Vulkan graphics engine |
Apr 27, 2023 |
|
C |
4 |
Multi-platform graphics library with Vulkan API and OpenGL rendering backends |
Feb 23, 2022 |
|
C++ |
6 |
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
Jun 07, 2022 |
|
C++ |
7 |
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
Nov 21, 2021 |
|
C++ |
12041 |
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
Sep 02, 2022 |
|
None |
2 |
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
May 12, 2021 |
|
C++ |
2 |
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
Jul 31, 2022 |
|
C++ |
2 |
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
Jun 15, 2022 |
|
C++ |
3 |
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
Aug 03, 2022 |
|
C++ |
63 |
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
Jun 17, 2022 |
|
C++ |
2 |
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
Oct 09, 2017 |
|
C++ |
2 |
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
Jul 01, 2022 |
|
None |
10 |
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
Apr 26, 2023 |
|
C++ |
2 |
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
Nov 06, 2022 |
|
C++ |
3 |
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
Apr 17, 2023 |
|
C++ |
9 |
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
Mar 10, 2023 |
|
C++ |
2 |
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
Nov 27, 2023 |
|
C++ |
416 |
A modern cross-platform low-level graphics API |
Aug 07, 2022 |
|
Rust |
2 |
Cross Platform renderer written in Rust with a Vulkan and Metal backend |
Nov 04, 2022 |
|
C++ |
83 |
Vulkan rendering library for graphics and text |
Apr 13, 2023 |
|
C++ |
2 |
Thesis VK core a scalable, easy to use, cross-platform vulkan abstraction |
Sep 05, 2022 |
|
C++ |
5 |
:ringed_planet: Asteroids sample demonstrating multi-threaded rendering of large number random-generated asteroids with Methane Kit framework … |
Nov 02, 2022 |
|
C++ |
3 |
Vulkan Graphics Engine supports scene-oriented rendering (WIP) |
Dec 15, 2022 |
|
Haxe |
33 |
Cross platform HTTP abstraction |
Jan 27, 2023 |
|
C++ |
23 |
Rendering engine prototype made with Vulkan. |
Jun 18, 2022 |
|
C# |
6135 |
:camera: A modern, cross-platform, 2D Graphics library for .NET |
Dec 02, 2022 |
|
C |
301 |
Minimal modern efficient cross platform 2D graphics painter in C |
May 10, 2023 |
|
C++ |
2 |
Cross platform graphics wrapper |
Apr 25, 2023 |
|
Objective-C |
3 |
🖱 user interface library top of GPU (OpenGL/Metal/Vulkan...) |
Nov 18, 2020 |
|
Haxe |
14 |
Cross platform run loop abstraction. |
Aug 12, 2021 |
|
C++ |
7 |
RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal |
Apr 21, 2023 |
|
C |
2 |
Cross-platform rendering library |
May 28, 2021 |
|
C# |
76 |
Vultaik Cross-Platform Rendering |
Apr 25, 2022 |
|
C++ |
7 |
Vulkan Cross Platform Engine and Editor |
Jun 16, 2022 |
|
TypeScript |
958 |
Cross-platform chatbot framework made with love |
Aug 06, 2022 |
|
Swift |
41 |
A 'playground' project for rendering metaball-like graphics in metal. |
Aug 19, 2022 |
|
JavaScript |
2 |
top shortcuts cross-platform |
Jul 28, 2022 |
|
JavaScript |
3 |
Cross-platform Javascript Input Abstraction Layer |
Oct 18, 2013 |
|
Rust |
3 |
Cross-platform display and input abstraction. |
Aug 31, 2021 |
|
Rust |
4 |
Cross-platform abstraction for thread parking |
Dec 17, 2022 |
|
JavaScript |
147 |
Abstraction layer for cross platform JavaScript. |
Apr 17, 2023 |