|
C# |
63 |
Surface Slicing Full Screen Effect |
Mar 09, 2022 |
|
HLSL |
46 |
Monochrome hatching post processing effect |
Jun 25, 2022 |
|
Yacc |
2 |
Full screen Dithering effect for GameMaker using shaders. |
Apr 09, 2023 |
|
HLSL |
4 |
None |
Jun 19, 2022 |
|
HLSL |
4 |
None |
Jun 08, 2022 |
|
HLSL |
4 |
Miscellaneous shaders for ReShade. Licenses vary by shader! |
Jul 29, 2022 |
|
HLSL |
4 |
A bare bones, no repeat code, Monogame 3.8 , Net Core 6, with working pixel … |
Feb 25, 2022 |
|
HLSL |
4 |
a matcap shader for mobile devices |
Jul 11, 2022 |
|
HLSL |
5 |
None |
Mar 28, 2022 |
|
HLSL |
5 |
A Middle Earth total conversion mod for Victoria II. It is still in the early … |
Jun 15, 2022 |
|
HLSL |
5 |
None |
Jun 22, 2022 |
|
HLSL |
5 |
Demo projects for GeonBit engine. |
Jun 07, 2018 |
|
HLSL |
5 |
Source code for 'JavaFX Special Effects' by Lucas Jordan |
May 21, 2022 |
|
HLSL |
6 |
A collection of my ReShade shaders. |
Jul 03, 2022 |
Unity_ExtremelySimpleGPUParticleSystem
|
HLSL |
6 |
None |
Oct 03, 2021 |
|
HLSL |
6 |
None |
Nov 01, 2021 |
|
HLSL |
6 |
None |
Jul 06, 2022 |
|
HLSL |
7 |
A shaderpack for ReShade |
May 09, 2022 |
|
HLSL |
7 |
None |
Aug 24, 2020 |
|
HLSL |
7 |
None |
Aug 27, 2021 |
|
HLSL |
7 |
a complex shader has more detail map and blend modes , for render character in … |
Jul 06, 2022 |
|
HLSL |
7 |
Procedural stochastic texturing node for Unity's Shader Graph |
Aug 23, 2022 |
|
HLSL |
8 |
None |
Nov 01, 2021 |
|
HLSL |
9 |
Deadhaus Sonata o3de Tech Demo |
May 29, 2022 |
|
HLSL |
9 |
Magic ENB for Fallout 4 |
Jun 13, 2022 |
|
HLSL |
9 |
Urho3D Deep Water |
Oct 27, 2021 |
|
HLSL |
9 |
None |
Nov 01, 2021 |
|
HLSL |
9 |
None |
Jul 16, 2022 |
|
HLSL |
10 |
None |
Mar 03, 2019 |
|
HLSL |
10 |
NVIDIA drivers with no limiter. Some files are stored using git LFS |
Jun 08, 2022 |
|
HLSL |
10 |
A collection of post-processing shaders written for ReShade that are not really polished. |
Jul 24, 2022 |
|
HLSL |
11 |
Barycentric coordinates GCN shader extension sample for DirectX 11 |
Aug 31, 2022 |
|
HLSL |
12 |
GPU Instancing Particle Shader in Lightweight Render Pipeline |
Jul 18, 2022 |
|
HLSL |
12 |
a shader for special effect |
Jul 06, 2022 |
|
HLSL |
12 |
Ascii Art Image Effect for Unit3d |
Jun 07, 2022 |
|
HLSL |
13 |
drop-in replacement shader to add triplanar cliffs to Unity terrain (built-in 3D pipeline, 2021.2+) |
Jun 30, 2022 |
|
HLSL |
14 |
Anime4K port to Unity |
Jun 16, 2022 |
|
HLSL |
14 |
It's an alternate history mod for Victoria 2 |
Jun 02, 2022 |
|
HLSL |
235 |
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline |
Aug 20, 2022 |
MeasuredMaterialLibraryURP
|
HLSL |
282 |
None |
Aug 07, 2022 |
|
HLSL |
284 |
My testbed for Unity VFX Graph |
Aug 02, 2022 |
|
HLSL |
309 |
A Unity port of Brunetons improved atmospheric scattering |
Aug 23, 2022 |
|
HLSL |
337 |
An example of a geometry shader with Unity's standard lighting model support. |
Jul 24, 2022 |
|
HLSL |
404 |
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) … |
Aug 03, 2022 |
|
HLSL |
467 |
Experiments on geometry shader instancing with skeletal animations |
Jul 21, 2022 |
|
HLSL |
620 |
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph |
Aug 10, 2022 |
|
HLSL |
664 |
Screen and UI gaussian blur for Unity |
Sep 20, 2022 |
|
HLSL |
873 |
Noise shader library for Unity |
Aug 12, 2022 |
|
HLSL |
3883 |
A very simple toon lit shader example, for you to learn writing custom lit shader … |
Aug 20, 2022 |
|
HLSL |
2 |
Convert to liltoon and Encrypt uv instead of mesh. |
May 18, 2022 |