|
C |
8 |
SIMD (SSE) implementation of the infamous Fast Inverse Square Root algorithm from Quake III Arena. |
Feb 19, 2023 |
|
Rust |
8 |
Rewriting the infamous Quake III fast inverse square root function in Rust |
Aug 30, 2022 |
|
C |
2 |
Quake 3 Fast Inverse Square Root in Python |
May 16, 2021 |
|
Makefile |
42 |
Fast inverse square root in programming languages |
Aug 07, 2022 |
|
C |
2 |
Improved Quake III Arena engine |
Aug 03, 2022 |
|
None |
5 |
A Quake III Arena mod |
Oct 10, 2021 |
|
C |
970 |
Improved Quake III Arena engine |
Apr 23, 2023 |
|
C |
4 |
Improved Quake III Arena engine |
Oct 03, 2023 |
|
HTML |
7 |
Quake III Arena ported to JavaScript |
Jun 23, 2022 |
|
C |
6082 |
Quake III Arena GPL Source Release |
Aug 22, 2022 |
|
C |
30 |
Quake III Arena GPL Source Release |
Jan 22, 2023 |
|
C |
21 |
Unofficial Quake III Arena gamecode patch |
Apr 20, 2023 |
|
C |
2 |
Quake III Arena GPL Source Release |
Feb 12, 2024 |
|
C |
2 |
OpenArena/Quake III Arena CPMA physics |
Apr 16, 2024 |
|
C++ |
2 |
Fast approximation of the inverse square root 1/√(x). |
Apr 03, 2022 |
|
C |
20 |
Quake III Arena with DRX Ray Tracing |
May 04, 2023 |
|
C |
3 |
ioquake3 port for PSVITA (Currently supporting Quake III: Arena, Quake III: Team Arena, OpenArena, Urban … |
Feb 24, 2022 |
|
C |
49 |
ioquake3 port for PSVITA (Currently supporting Quake III: Arena, Quake III: Team Arena, OpenArena, Urban … |
Jul 20, 2022 |
|
C |
21 |
Quake III: Arena (1999) by id Software, Inc. |
Jan 08, 2021 |
|
C |
26 |
Quake III: Arena (1999) by id Software, Inc. |
Aug 24, 2021 |
|
C++ |
30 |
Quake III: Arena demake in 64(-ish) KB |
Jun 14, 2022 |
|
C |
9 |
LCC-based compiler for Quake III Arena QVM |
Feb 10, 2023 |
|
None |
2 |
Quake III Arena: Ported to D3D12, Xbox One, HoloLens |
Nov 03, 2023 |
|
Shell |
2 |
Build scripts for Quake III Arena demo on Amlogic GXBB/GXL |
Sep 11, 2019 |
|
C |
2 |
The ioquake3 community effort to continue supporting/developing id's Quake III Arena |
Feb 28, 2022 |
|
C |
3 |
The ioquake3 community effort to continue supporting/developing id's Quake III Arena |
May 27, 2022 |
|
C |
41 |
The ioquake3 community effort to continue supporting/developing id's Quake III Arena |
Jul 07, 2022 |
|
C |
2118 |
The ioquake3 community effort to continue supporting/developing id's Quake III Arena |
May 06, 2023 |
|
C |
2 |
The ioquake3 community effort to continue supporting/developing id's Quake III Arena |
Aug 12, 2016 |
|
C |
2 |
The ioquake3 community effort to continue supporting/developing id's Quake III Arena |
Nov 27, 2019 |
|
C |
3 |
The ioquake3 community effort to continue supporting/developing id's Quake III Arena |
Oct 21, 2022 |
|
Dockerfile |
14 |
Quake III Arena server docker image for Raspberry Pi & ARM devices in general |
Jun 04, 2022 |
|
C |
11 |
Port of Quake on Quake III engine |
Jul 25, 2022 |
|
C |
2 |
Quake III source code. |
Apr 27, 2021 |
|
C |
18 |
Personal Quake III Arena toy engine based on my old XreaL Q3A project (2006 - … |
Jul 02, 2022 |
|
JavaScript |
6 |
Root Mean Square Error |
May 30, 2021 |
|
Jupyter Notebook |
2 |
Exploring aesthetics of inverse square law |
Apr 29, 2023 |
|
Python |
78 |
Root Mean Square Layer Normalization |
May 16, 2023 |
|
Makefile |
2 |
Square root of 1/2. |
Nov 01, 2022 |
|
C |
8 |
New AI Bot Project for Quake 3 Arena. |
Jul 01, 2022 |
|
C |
3 |
Extended Quake III Arena engine for creating standalone games. Includes various features from RTCW, WolfET, … |
Oct 31, 2022 |
|
Python |
10 |
How to setup the Quake III in 2023 |
Mar 06, 2024 |
|
Matlab |
47 |
matrix square root and its gradient |
Jan 30, 2023 |
|
C |
3 |
Free version of the Quake 3 Arena Defrag mod |
Apr 15, 2022 |
|
C |
89 |
An attempt at porting Quake III to F# (FSharp) |
Apr 23, 2022 |
|
C |
2 |
A machine learning trigger bot for Quake3 Arena & Quake Live. |
Feb 16, 2023 |
|
C++ |
4 |
Error State Square Root Extended Kalman Filter |
May 25, 2023 |
|
Verilog |
3 |
Modified Non-Restoring Square Root in verilog |
Apr 04, 2022 |
|
C# |
14 |
Inverse Kinematics in Unity 2019.2.10f1 |
Sep 03, 2022 |
|
C++ |
2 |
DXQuake3, a Quake III engine in DirectX by Richard Geary |
Oct 18, 2018 |