|
C++ |
5 |
Episodic non-Markov Localization |
Aug 26, 2022 |
|
WebAssembly |
67 |
Non-trivial programs in hand-written WebAssembly |
Mar 17, 2023 |
|
Rust |
2 |
Tool for generating non-trivial X.509 certificate chains |
Dec 09, 2022 |
|
TypeScript |
2 |
TypeScript project for editing content using a live preview. |
Nov 10, 2023 |
|
JavaScript |
9 |
Prototype tool for editing the DC Code. |
Aug 13, 2019 |
|
Python |
56 |
Editing structured content |
Mar 15, 2023 |
|
None |
5 |
Localization repo for Azure non-standard emails |
Nov 04, 2021 |
|
C# |
2 |
DNN Content Localization Tools |
May 23, 2016 |
|
Ruby |
18 |
A demo of using Grape with Roar and some non-trivial HAL presenters. |
Jun 17, 2021 |
|
E |
4 |
Prototype for mock cpp non virtual function. |
May 15, 2023 |
|
Ruby |
4 |
Content editing made easy |
Dec 31, 2018 |
|
JavaScript |
45 |
Structured Content editing for DNN (Dotnetnuke) |
Dec 26, 2022 |
|
Ruby |
12 |
A quick way to test redis-failover in a non-trivial configuration using Vagrant |
Apr 10, 2019 |
|
JavaScript |
3 |
A Code Editor for NodeBots using Blockly |
Feb 02, 2020 |
|
HTML |
7 |
A trivial Sinatra-based web server, strictly for static content. |
Dec 02, 2021 |
|
Matlab |
14 |
A dynamic non-circular iris localization technique for non-ideal data with Matlab |
Feb 04, 2023 |
|
CoffeeScript |
135 |
[DEPRECATED] Keyboard localization package for non US-Keyboard Layouts |
Jun 08, 2022 |
|
MATLAB |
4 |
ANFIS Non-Linear Regression for Average Localization Error Dataset |
Jun 09, 2022 |
|
C |
3 |
Car driving demo in OpenGL with non-trivial physics simulation. |
Mar 03, 2023 |
|
JavaScript |
2 |
flexible inline web-content editing |
Jul 17, 2018 |
|
JavaScript |
22 |
Content editing autosave extension for eZ Publish |
Sep 15, 2021 |
|
Python |
5 |
Content-aware-fill for piano roll editing |
Jan 01, 2020 |
|
Java |
7 |
Plugins for Blockly |
Aug 10, 2022 |
|
Swift |
397 |
Blockly for iOS |
Aug 08, 2022 |
|
Java |
647 |
Blockly for Android |
Aug 06, 2022 |
|
None |
2 |
Blockly for DragonRuby! |
Jul 29, 2021 |
|
JavaScript |
2 |
Blockly for CircuitPython |
Sep 11, 2022 |
|
JavaScript |
18 |
Blockly for DragonRuby! |
Jul 09, 2022 |
|
None |
3 |
Prototype Content Editor Multi-tool |
Aug 29, 2022 |
|
Rust |
2 |
A prototype to implement Fluent localization support in Bevy. |
Nov 17, 2022 |
|
Python |
2 |
Demonstrate how Mayhem for API uncovers non-trivial endpoints with Coverage Guided Fuzzing |
Dec 23, 2022 |
|
Python |
5 |
Code accompanying the paper Measuring non-trivial compositionality in emergent communication |
Feb 25, 2023 |
|
Java |
2 |
Charging Demo: A non-trivial telco focused Volt Active Data example |
Nov 29, 2023 |
|
Rust |
2 |
Prototype for a structured, non-text-based programming language |
Feb 15, 2022 |
|
JavaScript |
4 |
Prototype site for openbadges.org, using a wiki as a back-end content store. |
Apr 23, 2017 |
|
PHP |
3 |
Wordpress plugin to seamlessly translate your content for localization |
Feb 04, 2023 |
|
PHP |
2 |
A Craft field type for editing structured content |
Dec 14, 2022 |
|
TypeScript |
2 |
Website/App Overlay Guide for Editing Zesty.io Content |
Jun 23, 2023 |
|
JavaScript |
22 |
Using Blockly library for building SPARQL queries with blocks. |
Jun 07, 2022 |
|
Python |
20 |
NHS.UK content store and editing app |
Mar 15, 2022 |
|
Python |
5 |
python-fuse for Fedora Commons repository content (prototype) |
Jan 01, 2022 |
|
Python |
2 |
Tendenci - Content Management System for Non-Profits |
Feb 06, 2022 |
|
TypeScript |
35 |
Blockly extension for JupyterLab |
Apr 17, 2023 |
|
Shell |
15 |
tools for developing Blockly |
Dec 23, 2021 |
|
JavaScript |
8 |
Blockly intergration for grapesjs |
Dec 01, 2022 |
|
JavaScript |
14 |
Blockly interface for Nabaztag |
Jan 13, 2023 |
|
JavaScript |
8 |
Prototype: combine code editing with a JavaScript command line |
Jun 24, 2017 |
|
Java |
4 |
FTL program for save editing in a non cheating way |
Jun 20, 2021 |
|
C |
6 |
A trivial raycaster using minifb for rendering/input |
Apr 20, 2023 |
|
C |
2 |
Modern OpenGL 3.0 Windows demo, with non-trivial shaders, texturing and VBOs. |
Sep 22, 2019 |