|
C |
26 |
Retro game engine |
Jan 26, 2020 |
|
Rust |
7 |
Software-rendered surface for winit (WIP) |
May 24, 2022 |
|
BASIC |
6 |
Adventure Game (retro software) |
Apr 17, 2023 |
|
C# |
5 |
Retro tile-based game engine |
May 17, 2023 |
|
C++ |
3 |
a software-rendered 3d portal engine |
Apr 14, 2023 |
|
Rust |
10300 |
A retro game engine for Python |
Aug 20, 2022 |
|
C++ |
2 |
Game engine retro based on raylib |
May 13, 2022 |
|
None |
2 |
A retro game engine for Python |
Sep 12, 2021 |
|
Smalltalk |
2 |
Retro game engine for Pharo Smalltalk |
Jun 28, 2022 |
|
Assembly |
17 |
RAGE1: Retro Adventure Game Engine, release 1 |
Mar 07, 2023 |
|
C# |
9 |
a tool to edit the animation files for every Retro Engine/Retro Sonic Engine game! |
Aug 08, 2022 |
|
C++ |
2 |
WIP DX12 based game engine |
Nov 06, 2022 |
|
JavaScript |
28 |
xterm 256 color palette |
Aug 04, 2022 |
|
VimL |
4 |
Dark 256-color scheme |
Apr 12, 2019 |
|
VimL |
2 |
256 color terminal colorscheme |
Jun 11, 2014 |
|
C++ |
23 |
Retro Game Engine inspired by the SNES-era |
Mar 15, 2023 |
|
Java |
13 |
(DEPRECATED) AWT software-rendered 3D engine, predecessor to NEO3D |
Apr 20, 2022 |
|
VimL |
2 |
A dark color scheme, 256 color terminals |
Jul 21, 2014 |
|
C |
7 |
Simple Game Engine in C++ to create Retro games. |
May 15, 2023 |
|
Java |
2 |
An easy Java game engine. WIP |
Mar 15, 2019 |
|
C++ |
14 |
Cross Platform 3D Game Engine - WIP |
Apr 29, 2023 |
|
C# |
2 |
Game Engine - Build and patching WIP |
May 01, 2022 |
|
C++ |
2 |
Flexible C++ game engine. Status: WIP |
Sep 16, 2021 |
|
C++ |
4 |
Tiel is a WIP game engine |
Jul 08, 2023 |
|
Pascal |
2 |
"Color lines" game clone using Castle Game Engine |
Feb 21, 2024 |
|
VimL |
49 |
Wombat for 256 color xterms |
Mar 28, 2023 |
|
C++ |
31 |
[WIP] High performance 3D graphics game engine |
Mar 10, 2023 |
|
VimL |
2 |
A dark vim color scheme for 256-color terminals. |
Mar 14, 2017 |
|
VimL |
207 |
A dark vim color scheme for 256-color terminals. |
Sep 19, 2022 |
|
VimL |
2 |
A dark vim color scheme for 256-color terminals. |
Jun 11, 2014 |
|
Shell |
8 |
256 color space for oceanic next |
Apr 04, 2020 |
|
Vim script |
22 |
dark 256-color colorscheme for vim |
Nov 12, 2022 |
|
Go |
18 |
Go terminal color package (256 colors) |
Feb 04, 2022 |
|
KakouneScript |
3 |
Dark 256-color colorscheme for Kakoune |
Feb 20, 2022 |
|
VimL |
17 |
summerfruit color scheme in 256 colors |
Sep 05, 2022 |
|
C |
75 |
Software-rendered OpenGL ES |
Mar 12, 2023 |
|
Vim script |
11120 |
Retro groove color scheme for Vim |
Aug 17, 2022 |
|
VimL |
3 |
Retro groove color scheme for Vim |
Feb 23, 2021 |
|
None |
23 |
Retro color scheme for Sublime Text |
May 17, 2022 |
|
VimL |
2 |
Retro groove color scheme for Vim |
Aug 04, 2022 |
|
VimL |
8 |
Retro groove color scheme for Vim |
Dec 31, 2021 |
|
C++ |
4 |
A C++ Game Engine for my game, WIP-Title "Dungeon" |
Nov 06, 2020 |
|
Python |
102 |
Python library for terminal color support (including 256-color support) |
Apr 10, 2022 |
|
VimL |
34 |
Dark and light color scheme (GUI and 256 color terminal) |
Nov 12, 2019 |
|
Python |
23 |
Lunar Lander game tribute written in Python with Pyxel retro game engine :rocket: :full_moon: |
Apr 24, 2023 |
|
TypeScript |
3 |
[wip] A modern game engine written in TypeScript. |
Aug 02, 2022 |
|
C++ |
62 |
💥 A modern cross-platform game engine (WIP) |
Jul 10, 2022 |
|
Clojure |
423 |
WIP ClojureScript game/engine using Pixi.js for rendering. |
Feb 12, 2023 |
|
C++ |
5 |
An easy-to-use, WIP 2D game engine |
Feb 15, 2022 |
|
C++ |
2 |
💥 A modern cross-platform game engine (WIP) |
Mar 18, 2024 |