|
C# |
5 |
Small unity post processing effects missing from the post processing stack |
Mar 08, 2022 |
|
C# |
10 |
A Post Processing Mod for VRChat |
May 27, 2022 |
|
C# |
12 |
A collection of effects for unity Post-processing Stack v2 |
Mar 14, 2022 |
|
C# |
3590 |
Post Processing Stack |
Aug 18, 2022 |
|
C# |
18 |
Post Processing Stack |
Dec 03, 2021 |
|
C# |
2 |
Image effects for post processing stack created with shader graph for Unity |
Mar 27, 2019 |
|
C# |
169 |
Image effects for post processing stack created with shader graph for Unity |
Apr 07, 2023 |
|
C# |
3 |
Post processing in Unity |
May 06, 2023 |
|
C# |
5 |
Open source VRChat Mod |
Jul 27, 2022 |
|
C# |
11 |
Yet another free and open-source player framework for Unity. |
Apr 26, 2023 |
|
ShaderLab |
134 |
(Legacy) post-processing effect for Unity. |
Mar 17, 2023 |
|
C# |
46 |
various post-processing effects for Unity |
Mar 28, 2023 |
|
ShaderLab |
245 |
My Unity post processing pipeline and shaders |
May 24, 2023 |
|
ShaderLab |
11 |
Unity legacy Edge Detect image effect ported to Post Processing Stack v2 |
Jul 05, 2022 |
|
C# |
8 |
Unity Post Processing Stack Classic (PPSC) v1.x (Built-in Render Pipeline) |
Apr 14, 2023 |
|
C# |
293 |
Unity legacy Edge Detect image effect ported to Post Processing Stack v2 |
Feb 29, 2024 |
|
C# |
66 |
A small and fast post processing stack (only one pass) targeting mobile and mobile VR … |
Apr 25, 2023 |
|
C# |
576 |
Motion blur post-processing effect for Unity |
Aug 09, 2022 |
|
C# |
25 |
A stippling post-processing effect for Unity |
Jul 05, 2022 |
|
C# |
40 |
Motion blur post-processing effect for Unity |
Aug 09, 2022 |
|
C# |
262 |
Utility scripts for the post processing stack |
Jul 02, 2022 |
|
C# |
2113 |
Unity Post Processing Stack Library | Unity引擎的高品质后处理库 |
Aug 12, 2022 |
|
None |
4 |
Unity Post Processing Stack Library | Unity引擎的高品质后处理库 |
Apr 03, 2023 |
|
C# |
22 |
BETA: Free, open-source automated road creation tool for Unity |
Jun 15, 2022 |
|
C |
2 |
VRChat launcher for unity |
May 27, 2022 |
|
C# |
8 |
Utilities for Unity/VRChat |
May 16, 2023 |
|
C# |
5 |
記事「Unity Post Processing Stackで作る光芒エフェクト」のサンプル |
Aug 01, 2022 |
|
C# |
2 |
.NET Extensions Library for Unity (and VRChat). |
Jun 05, 2022 |
|
ShaderLab |
29 |
Interactive Water Rig for VRChat and Unity |
Aug 09, 2022 |
|
C# |
2 |
Post-process stack, material alpha, and audio fade scripts for Unity. |
May 01, 2022 |
|
C# |
1474 |
A collection of custom post processing effects for Unity |
Aug 12, 2022 |
|
None |
2 |
A collection of custom post processing effects for Unity |
Dec 30, 2022 |
|
C# |
112 |
8 bit-ish style post-processing effect for Unity |
Jul 29, 2022 |
|
None |
2 |
XPL : High Quality Post Processing Effects Library For Unity |
Aug 12, 2021 |
|
C# |
237 |
Compute Stochastic Screen Space Reflections for unity post processing |
Apr 27, 2023 |
|
C# |
33 |
Collection of HDRP (post-processing) lens flares for Unity |
May 01, 2023 |
|
ShaderLab |
189 |
Shader project for unity/vrchat |
Oct 08, 2022 |
|
C# |
5 |
A personal test suite for Unity's Post-processing Stack |
Nov 01, 2021 |
|
Python |
23 |
A free and open source lens flare creation toolkit for Free and Open Source compositor … |
Mar 31, 2023 |
|
Java |
750 |
Free and Open Source Launcher. |
Aug 30, 2022 |
|
C# |
17 |
Open Source Tools for Unity |
Jan 29, 2023 |
|
C# |
77 |
Distortion FX in Unity's Post-processing Stack v2. |
Jan 21, 2024 |
|
TypeScript |
20 |
A free and open-source Automatic Account Creator (AAC) written in Javascript Stack; |
May 18, 2022 |
|
None |
67 |
A free and open source path painter tool for painting paths on terrain in Unity. |
Jun 27, 2022 |
|
TypeScript |
2 |
API for free and open source budgeting |
Jan 11, 2022 |
|
CSS |
8 |
Free and Open-Source Applications for Writers |
Feb 08, 2023 |
|
HTML |
3 |
Free and Open Source Software for Windows |
Jan 09, 2022 |
|
Makefile |
160 |
Free and Open-source font for programming. |
May 31, 2023 |
|
C# |
10 |
Unity Editor Extension Pack for VRChat |
Sep 26, 2022 |
|
C# |
3 |
Allows the ambient occlusion post-processing effect to be manually adjusted in VRChat. |
Apr 20, 2022 |