|
GLSL |
20 |
Complementary Reimagined by EminGT, with voxelisation, ray traced occlusion checks and coloured flood fill block … |
Oct 19, 2022 |
|
C++ |
23 |
Adding ray traced ambient occlusion using Vulkan and OpenGL |
Apr 18, 2023 |
|
C++ |
68 |
Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR) |
Mar 29, 2023 |
|
GLSL |
74 |
Complementary by EminGT, an edit of BSL by Capt Tatsu, with voxelisation and coloured flood … |
Oct 09, 2022 |
|
TypeScript |
88 |
WebXR AR occlusion, lighting, interaction and physics with three.js |
May 01, 2023 |
|
C |
3 |
Basic, fully ray traced realtime voxel rendering engine using OpenGL shaders |
Aug 28, 2022 |
|
C++ |
17 |
Minimal ray-traced game engine with gravity affected rays |
Mar 21, 2022 |
|
Zig |
78 |
A general purpose ray traced renderer built with Zig + Vulkan |
Apr 21, 2023 |
|
F# |
4 |
A ray tracer in F# for fun. Includes Phong lighting, soft shadows, reflections, ambient occlusion, … |
Apr 10, 2022 |
|
Python |
2 |
This project contains basic Python & JavaScript implementations of BFS, DFS, Binary Sort and Flood … |
Mar 10, 2023 |
|
C++ |
5 |
A GPU accelerated ray-tracer with progressive photon mapping for lighting. (CSC418W2015) |
Jul 17, 2022 |
|
C |
12 |
Code for micromouse ieee competition 2015. Using PID, flood fill algorithm and programming in C. |
Apr 11, 2023 |
|
Forth |
175 |
Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth … |
Apr 22, 2023 |
|
C |
2 |
An interactive ray tracer in C++ for fun. Includes Phong shading, soft shadows, and ambient … |
Jan 08, 2023 |
|
GLSL |
4 |
A (very basic) map maker useable from VRChat |
Jan 08, 2022 |
|
GLSL |
4 |
A good performing fantasy stylised shaderpack with fancy visuals! |
Jul 07, 2022 |
|
GLSL |
4 |
None |
Feb 03, 2022 |
|
GLSL |
4 |
collection of usefull GLSL functions |
Jul 21, 2022 |
|
GLSL |
4 |
My answers to shader-school |
Jun 11, 2022 |
|
GLSL |
4 |
Use your favorite GLSL Fragment Shader as your screensaver! |
Jul 13, 2020 |
|
GLSL |
4 |
A mod pack for the original Diablo II game client that closely mimics the settings … |
Jan 22, 2022 |
|
GLSL |
4 |
Stanley96 is a retro-styled demake of The Stanley Parable (2011) using the FTEQW engine. |
May 17, 2022 |
|
GLSL |
4 |
Based on Kynd's watercolor oF app |
Aug 25, 2020 |
|
GLSL |
4 |
Various mesh generation utilities |
Sep 19, 2019 |
|
GLSL |
4 |
Vanilla Renewed is a Res pack for Minecraft that intends to optimize, improve quality of … |
Mar 19, 2022 |
|
GLSL |
4 |
Renders sky colors with Rayleigh and Mie scattering. |
Jan 06, 2017 |
|
GLSL |
4 |
Da Vinci Documentation Templates and Rules Implementation Guide |
Jul 08, 2022 |
|
GLSL |
4 |
FHIR IG Payer Data Exchange (PDex) |
Jul 08, 2022 |
|
GLSL |
4 |
FHIR Breast Radiology IG |
Jan 05, 2022 |
|
GLSL |
4 |
Repository for the U.S. Interoperable Digital Identity and Patient Matching FHIR implementation guide |
Jul 13, 2022 |
Unity-Ray-Tracing-Primitives
|
GLSL |
4 |
None |
Aug 24, 2020 |
Unity-Raymarching-Sculpture
|
GLSL |
4 |
None |
Aug 24, 2020 |
|
GLSL |
4 |
A comparison of color encoding methods (RGBM vs RGBD) |
Nov 01, 2021 |
|
GLSL |
4 |
Unity: An example that shows how to create a shader variant collection from an editor … |
Nov 01, 2021 |
|
GLSL |
4 |
Testbed for image effects with single-pass stereo rendering |
Apr 04, 2022 |
|
GLSL |
4 |
The open collection of GL Transitions |
Feb 07, 2022 |
|
GLSL |
4 |
A collection of modifiers and operations for distance field equations |
Aug 18, 2019 |
|
GLSL |
4 |
None |
Jun 20, 2022 |
|
GLSL |
4 |
Banuba Face AR SDK example for Android in C++ |
Nov 30, 2021 |
|
GLSL |
4 |
None |
Aug 04, 2022 |
kerndatensatzmodul-GenetischeTests
|
GLSL |
4 |
None |
Jul 06, 2022 |
|
GLSL |
4 |
This repository serves to host the HL7® FHIR® TC developed FHIR® profiles in R4 for … |
May 15, 2022 |
|
GLSL |
4 |
A fully standalone GZDoom game. A retro FPS with a little touch of the good … |
Aug 19, 2022 |
|
GLSL |
4 |
A demo repository for an article on night vision screen shaders ported from Shadertoy. |
Jun 19, 2022 |
|
GLSL |
4 |
IBM® Health Data Connect Common Data Model |
Aug 29, 2022 |
|
GLSL |
4 |
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V … |
Mar 18, 2022 |
|
GLSL |
5 |
A Minecraft shader designed only for suffering |
Mar 18, 2022 |
|
GLSL |
5 |
Ports of ShaderToy effects to Olive 0.1.X |
Apr 28, 2022 |
|
GLSL |
5 |
A simple ray-marched fractal renderer in Processing and GLSL |
May 27, 2022 |
|
GLSL |
5 |
a collection of different notitg shaders ive found or made |
May 11, 2022 |