|
C++ |
10 |
OpenXR API layer to run Vulkan applications with OpenXR runtimes that have support for Direct3D … |
Sep 19, 2022 |
|
GLSL |
4 |
Run Shadertoy shaders in desktop OpenGL. |
Sep 21, 2022 |
|
C |
2 |
Xcode Environment to run OpenGL Shader |
Feb 19, 2022 |
|
C |
2 |
Minimal OpenXR Demo |
Oct 17, 2022 |
|
Rust |
2 |
OpenXR Runtime Picker |
Mar 23, 2023 |
|
C++ |
33 |
OpenXR OBS Mirror |
May 06, 2023 |
|
C |
8 |
OpenXR VideoPlayer Demo |
May 25, 2023 |
|
Rust |
6 |
OpenXR binding customisation layer. |
Aug 08, 2022 |
|
C# |
5 |
OpenXR+XR Interaction Toolkit |
Apr 12, 2023 |
|
C# |
4 |
OpenXR demos with Unity |
Apr 15, 2021 |
|
C++ |
2 |
A port of the OpenXR "hello_xr" sample to the OpenXR-Hpp binding/projection. |
Jul 09, 2021 |
|
C# |
3 |
Raw PInvoke bindings for OpenXR |
Oct 29, 2020 |
|
C++ |
38 |
Conformance test suite for OpenXR |
Jun 02, 2022 |
|
C# |
36 |
OpenXR Runtime-Switcher for Windows |
May 11, 2023 |
|
C |
2 |
The open source OpenXR runtime |
Aug 21, 2023 |
|
C++ |
2 |
Material for OpenGL labs I run at Bournemouth University |
Mar 02, 2020 |
|
C# |
2061 |
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX bindings library your … |
Aug 30, 2022 |
|
None |
3 |
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX bindings library your … |
Apr 03, 2022 |
|
Java |
3 |
Godot 4 wrapper for OpenXR loaders |
Sep 27, 2022 |
|
Python |
10 |
Publicly-maintained information about OpenXR runtimes |
Aug 11, 2022 |
|
Python |
13 |
OpenVR and OpenXR variants of PyVista |
Aug 06, 2022 |
|
C++ |
12 |
Virtual Reality with OpenXR and OpenSceneGraph |
Mar 01, 2023 |
|
C++ |
25 |
Open-Source OpenXR C++ language projection |
Aug 13, 2022 |
|
Python |
113 |
OpenXR Specification sources and related material |
Aug 12, 2022 |
|
C# |
16 |
Runtime Json Selector for Unity OpenXR |
Mar 07, 2022 |
|
Python |
5 |
TraceLogging (ETW) for OpenXR on Windows |
Mar 30, 2023 |
|
Java |
2 |
Godot 4 wrapper for OpenXR loaders |
Apr 20, 2023 |
|
Python |
2 |
OpenXR Specification sources and related material |
Dec 14, 2023 |
|
C++ |
222 |
OpenXR drivers for the Godot Game Engine |
Sep 08, 2022 |
|
C++ |
522 |
Generated headers and sources for OpenXR loader. |
Aug 11, 2022 |
|
HTML |
67 |
Registry of OpenXR Specifications and related material |
Jun 16, 2022 |
|
C++ |
13 |
OpenXR binding for the Raylib game framework |
Nov 25, 2022 |
|
C++ |
2 |
OpenXR drivers for the Godot Game Engine |
Jan 06, 2022 |
|
Java |
2 |
VR minecraft mod using OpenXR and fabric |
Dec 06, 2022 |
|
C |
2 |
WIP, openxr-simple-example on macOS kinda |
Aug 27, 2023 |
|
GDScript |
4 |
The Godot OpenXR Asset for the asset library |
Jul 01, 2021 |
|
C++ |
29 |
PimaxXR: an unofficial OpenXR runtime for Pimax headsets. |
Oct 16, 2022 |
|
C++ |
40 |
An OpenXR API layer to perform NIS upscaling |
Oct 09, 2022 |
|
C++ |
2 |
Additional OpenXR extensions for UE 4.26.2 and above |
Dec 25, 2023 |
|
Shell |
10 |
Lets you run ULTRAKILL on x86_64 Linux and MacOS natively with OpenGL. |
Jul 16, 2023 |
|
C |
103 |
An implementation of OpenGL for Stage3D that can run inside Flash Player 11+ |
Aug 01, 2022 |
|
C++ |
55 |
Implementation of the OpenXR Overlay extension as a layer |
Apr 10, 2023 |
|
None |
43 |
OpenXR API layer enabling XR_EXT_hand_tracking support using Ultraleap tracking |
Apr 05, 2023 |
|
C++ |
2 |
Implementation of the OpenXR Overlay extension as a layer |
Aug 09, 2022 |
|
C# |
5 |
This is a sample project of OpenXR Runtime Selector |
Oct 16, 2022 |
|
C |
8 |
Single-file header for simple OpenXR use with C |
Oct 19, 2022 |
|
C++ |
2 |
An OpenXR runtime wrapper to mask selected instance extensions. |
May 02, 2023 |
|
C |
4 |
CloudXR Client demo developed based on PICO OpenXR SDK |
May 11, 2023 |
|
C++ |
4 |
OpenGL |
May 30, 2021 |
|
None |
2 |
Opengl |
Jan 29, 2023 |