|
C++ |
875 |
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of … |
Dec 03, 2022 |
|
C++ |
2 |
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of … |
Mar 04, 2023 |
|
None |
4 |
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of … |
May 20, 2022 |
|
C++ |
1119 |
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and … |
May 13, 2023 |
|
Python |
891 |
Physically Based Shading and Deferred Rendering for the Panda3D game engine |
Aug 14, 2022 |
|
TypeScript |
140 |
Adds dynamic lighting via deferred shading to PixiJS |
Aug 21, 2022 |
|
C |
141 |
OpenGL ES 3.0 Deferred Renderer |
Feb 18, 2023 |
|
C# |
82 |
SSAO image effect for deferred shading |
Feb 20, 2022 |
|
C++ |
3 |
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic … |
Nov 13, 2018 |
|
Lua |
11 |
Deferred Physically Based Rendering - LÖVE library |
May 19, 2021 |
|
C++ |
4 |
Physically based renderer "akari" |
Dec 28, 2016 |
|
C |
4 |
Physically based renderer "akari2" |
Jan 14, 2020 |
|
C++ |
5 |
Kagamin - physically based renderer |
Jan 09, 2014 |
|
C++ |
2 |
Physically based renderer "akari3" |
Dec 14, 2016 |
|
C++ |
90 |
Experimental Physically Based Renderer |
Jan 28, 2023 |
|
C++ |
3 |
A physically based renderer |
Nov 08, 2022 |
|
C |
9 |
Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and … |
May 01, 2023 |
|
C++ |
3 |
A Tiny physically based renderer |
Mar 23, 2023 |
|
Lua |
17 |
Ready-to-use forward shading lighting for 3D games made with Defold |
May 06, 2023 |
|
C++ |
554 |
An open source physically based renderer. |
Sep 02, 2022 |
|
None |
6 |
Physically-based realtime renderer in Rust |
Feb 09, 2023 |
|
C++ |
31 |
a CPU/GPU physically based renderer |
Oct 31, 2022 |
|
Rust |
42 |
A physically based renderer in Rust |
Nov 09, 2022 |
|
C++ |
2 |
GPU-based Forward+ renderer |
Apr 21, 2017 |
|
C++ |
48 |
Physically Based Rendering With OpenGL (Attempt) |
Dec 05, 2022 |
|
Go |
1127 |
a Physically Based Renderer (PBR) in Go |
Aug 11, 2022 |
|
C++ |
4 |
A physically based renderer implemented by C++. |
Feb 17, 2023 |
|
C++ |
29 |
A fast real time physically based renderer |
Apr 13, 2022 |
|
Rust |
134 |
High Performance CPU/GPU Physically Based Renderer |
Apr 21, 2023 |
|
C++ |
19 |
Vision is a GPU physically based renderer |
Mar 27, 2023 |
|
C++ |
7 |
Physically based rendering in c++ and OpenGL |
Jan 03, 2023 |
|
C++ |
9 |
High performance physically based renderer in C++11 |
Jun 03, 2021 |
|
C++ |
2 |
Open source physically based renderer with no dependencies |
Oct 27, 2020 |
|
C++ |
17 |
NOT Simple OpenCL Physically-based Renderer (Path Tracing) |
Apr 10, 2021 |
|
C++ |
1643 |
High performance physically based renderer in C++11 |
May 24, 2023 |
|
C++ |
2 |
High performance physically based renderer in C++11 |
Apr 19, 2021 |
|
C++ |
5 |
OpenGL graphics engine created to test out advanced real time shading and lighting techniques |
Jun 15, 2022 |
|
C# |
2 |
C# Deferred-based 3D Engine built with OpenGL |
Jan 28, 2023 |
|
JavaScript |
214 |
Physically based renderer (PBR) and scene graph for PEX. |
Apr 14, 2023 |
|
C++ |
10 |
A physically-based real-time renderer in Direct3D 12 |
May 16, 2023 |
|
C++ |
30 |
A developing physically-based offline renderer written in C++. |
Feb 26, 2023 |
|
C++ |
574 |
GLyphy is a signed-distance-field (SDF) text renderer using OpenGL ES2 shading language. |
Aug 12, 2022 |
|
C++ |
86 |
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++ |
Apr 08, 2023 |
|
C++ |
42 |
Physically based renderer and simulation engine for real-time applications. |
Apr 09, 2023 |
|
C |
2 |
a small 3D renderer based on OpenGL |
Dec 27, 2023 |
|
C++ |
10 |
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and … |
Apr 12, 2023 |
|
C++ |
40 |
Image Based Lighting using DirectX 12. |
Jul 22, 2022 |
|
C# |
3 |
Image-Based Lighting demo for HoloLens |
Jan 26, 2022 |
|
C++ |
96 |
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, … |
Mar 21, 2024 |
|
C++ |
15 |
3D Chess game based on OpenGL and Stockfish using cel-shading |
Nov 17, 2021 |