|
C# |
145 |
C# OpenGL Particle Simulation, GPU accelerated |
Jun 28, 2022 |
|
C++ |
14 |
C++ GPU ray-tracing using OpenGL Compute Shaders (Experiment) |
May 01, 2023 |
|
C++ |
302 |
X terminal emulator rendering through OpenGL ES Compute Shaders |
May 21, 2023 |
|
C++ |
54 |
Fast rendering of large point clouds in OpenGL through compute shaders. |
May 12, 2023 |
|
C# |
6 |
SPH Particle Simulation - Implemented in Unity using compute shaders |
Nov 25, 2022 |
|
Swift |
4 |
Pure GPU Compute and Rendering Yayyy |
Dec 26, 2019 |
|
C# |
5 |
a simple particle attraction simulation in unity using compute shaders |
Oct 17, 2022 |
|
TypeScript |
89 |
GPU-accelerated force graph layout and rendering |
Jul 12, 2022 |
|
C++ |
513 |
Rendering Point Clouds with Compute Shaders |
Apr 29, 2023 |
|
C# |
2 |
gpu particle system |
Jan 16, 2022 |
|
C# |
7 |
GPU particle system |
Sep 29, 2021 |
|
Jupyter Notebook |
14 |
Machine-learned, GPU-accelerated particle flow reconstruction |
Aug 27, 2022 |
|
Jupyter Notebook |
2 |
Machine-learned, GPU-accelerated particle flow reconstruction |
Jul 23, 2023 |
|
F# |
5 |
Experimental audio-visualizer written in F# using OpenGL compute shaders |
May 16, 2022 |
|
TypeScript |
171 |
Modern GPU Compute and Rendering in Javascript |
May 16, 2023 |
|
C |
2 |
Uniform API for compute shaders in OpenGL and Metal |
Dec 15, 2022 |
|
C++ |
2 |
Particle tracking code accelerated by GPU RTX cores |
Aug 21, 2022 |
|
Python |
32 |
GPU-accelerated N-Body particle simulator with visualizer. |
Mar 11, 2023 |
|
C |
2 |
Studying the basics of software rendering / gpu accelerated rendering |
Jan 09, 2023 |
|
C++ |
11 |
A simple real time GPU path tracer, using DX11 Compute shaders. |
Feb 28, 2022 |
|
C++ |
2 |
Fireworks-looking small particle system, implemented in the OpenGL, with Phong shaders and texture mapping. |
Apr 21, 2023 |
|
Python |
114 |
GPU accelerated volume rendering / processing in Python |
Sep 29, 2022 |
|
None |
11 |
Audio frequency sensitive music visualizer driving a GPU accelerated particle system in TouchDesigner. |
Jul 12, 2022 |
|
C |
3 |
Basic, fully ray traced realtime voxel rendering engine using OpenGL shaders |
Aug 28, 2022 |
|
C# |
31 |
C# OpenGL Path Tracer, Real-Time GPU accelerated |
Jun 29, 2022 |
|
C |
3 |
Demo apps: Uniform API for compute shaders in OpenGL and Metal |
Feb 17, 2023 |
|
C# |
2 |
GPU driven particle system demonstration |
Mar 01, 2024 |
|
C++ |
16 |
GPU-accelerated, out-of-core volume rendering library. |
Mar 30, 2023 |
|
HTML |
17 |
GPU-accelerated ascii art generator with subpixel rendering |
Jun 22, 2022 |
|
C++ |
23 |
Rendering engine for CPU/GPU accelerated ray tracing |
Mar 30, 2023 |
|
C++ |
234 |
GPU accelerated image filters for iOS, based on OpenGL. |
Mar 06, 2023 |
|
C# |
3 |
Small GPU implementation of Conway's Game of Life in Unity using Compute Shaders |
Oct 25, 2023 |
|
Rust |
3 |
Minimal example of using rust-gpu and wgpu to dispatch compute shaders written in rust. |
Apr 09, 2023 |
|
Jupyter Notebook |
6 |
Example of GPU-accelerated machine learning on the RCS compute cluster using Jupyter and conda |
Mar 28, 2022 |
|
C |
2 |
OpenGL Shaders for Real-time Omnidirectional 360° Stereo Rendering |
Oct 09, 2023 |
|
Swift |
2 |
Exploring SceneKit using OpenGL shaders |
May 21, 2022 |
|
C# |
2 |
Particle attraction using compute shader |
Jun 01, 2023 |
|
GLSL |
57 |
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders. |
May 21, 2023 |
|
Rust |
5 |
Test Vulkan compute shaders using Rust |
Nov 11, 2020 |
|
Rust |
9 |
Image filters using wgpu/compute shaders |
Dec 09, 2022 |
|
C# |
64 |
An attempt at using compute shaders. |
Jul 10, 2022 |
|
C++ |
2 |
Textured quad Gaussian filtering and threshold detection via OpenGL compute shaders (core profile) |
May 26, 2018 |
|
Python |
3 |
Classes that facilitate working with OpenGL 4.4 shaders and efficiently rendering text. |
Sep 06, 2020 |
|
C++ |
2 |
Particle system made in C++ with OpenGL |
Sep 21, 2023 |
|
C |
3 |
N-body simulation in OpenGL in C++. Recreation of 6 nbody scenarios using compute shaders. |
Jan 30, 2024 |
|
C++ |
26 |
Water Rendering using OpenGL and C++ |
Apr 25, 2023 |
|
C# |
335 |
A simple GPU particle system for Unity |
Jul 31, 2022 |
|
C++ |
2 |
GPU-accelerated ray tracing using GLSL and CUDA |
Dec 22, 2023 |
|
C++ |
40 |
AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the … |
Apr 14, 2023 |
|
JavaScript |
11 |
GPU accelerated Image processing using WebGL |
Nov 25, 2021 |