|
C++ |
54 |
Fast rendering of large point clouds in OpenGL through compute shaders. |
May 12, 2023 |
|
C++ |
302 |
X terminal emulator rendering through OpenGL ES Compute Shaders |
May 21, 2023 |
|
C++ |
3 |
VulkanSceneGraph library and example suite for rendering point clouds |
Feb 11, 2023 |
|
Java |
3 |
Toying around with point clouds |
Jan 01, 2023 |
|
C++ |
28 |
An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering. |
May 21, 2023 |
|
None |
12 |
Animation Nodes script for loading and rendering point clouds in Blender |
Apr 24, 2023 |
|
C++ |
17 |
Tracking Deformable Objects with Point Clouds |
Nov 01, 2022 |
|
C++ |
102 |
Voxelize point clouds. |
May 18, 2023 |
|
Jupyter Notebook |
148 |
Efficient Learning on Point Clouds with Basis Point Sets |
May 10, 2023 |
|
C++ |
129 |
Progressive Real-Time Rendering of Large Point Clouds without Hierarchical Acceleration Structures |
Apr 01, 2023 |
|
C# |
3 |
A raymarcher written in Unity with compute shaders |
Apr 10, 2023 |
|
C# |
81 |
A compute shader plus some c# scripts which render a mesh as point clouds |
Jan 25, 2023 |
|
Python |
376 |
Autoencoder for Point Clouds |
Apr 25, 2023 |
|
C++ |
23 |
Probabilistic Point Clouds Registration |
Mar 06, 2023 |
|
C# |
261 |
A small example of procedural modeling with compute shaders. |
Aug 05, 2022 |
|
C# |
82 |
Using Unity's compute shaders to have fun with particles |
Jul 25, 2022 |
|
C |
103 |
Use Direct3D shaders with other 3D rendering APIs. |
Apr 01, 2023 |
|
C# |
540 |
A Unity application for receiving and rendering point clouds on Hololens and other devices. |
Apr 19, 2023 |
|
Rust |
5 |
Test Vulkan compute shaders using Rust |
Nov 11, 2020 |
|
Rust |
9 |
Image filters using wgpu/compute shaders |
Dec 09, 2022 |
|
C++ |
18 |
Python module for running Compute Shaders |
Aug 19, 2022 |
|
C# |
64 |
An attempt at using compute shaders. |
Jul 10, 2022 |
|
C++ |
29 |
Import bundle files with cameras and point clouds. |
Apr 03, 2022 |
|
None |
81 |
Registration of 2D images with 3D point clouds |
Nov 25, 2022 |
|
Jupyter Notebook |
2 |
Combing sunlight raytracing with aearial LIDAR point clouds. |
Dec 18, 2022 |
|
Python |
2 |
Algorithm for oversampling point clouds |
Aug 16, 2022 |
|
C++ |
88 |
Trajectory generation on point clouds |
Sep 04, 2022 |
|
Python |
31 |
Skeletonization of 3D Point Clouds |
May 27, 2023 |
|
C++ |
2 |
Framework for stitching point clouds |
Mar 14, 2024 |
|
C# |
10 |
Demo of a way to use compute shaders with URP |
Aug 17, 2022 |
|
C++ |
4 |
graphics math rendering-pipeline rasterization physically-based-rendering shaders rendering-engine |
Jun 18, 2021 |
|
Java |
14 |
Updated shaders mod for 1.7.10 with rendering speed enhancements |
Apr 19, 2023 |
|
C++ |
229 |
Direct LiDAR Odometry: Fast Localization with Dense Point Clouds |
Jun 11, 2022 |
|
C++ |
4 |
Direct LiDAR Odometry: Fast Localization with Dense Point Clouds |
Dec 07, 2022 |
|
C++ |
5 |
Super pixel analogy on point clouds |
Feb 14, 2022 |
|
Jupyter Notebook |
433 |
Auto-encoding & Generating 3D Point-Clouds. |
Sep 08, 2022 |
|
Python |
3 |
Code for simulating 2D point clouds |
Aug 20, 2022 |
|
C++ |
15 |
Fills holes in organized point clouds |
Aug 19, 2022 |
|
Python |
5 |
Python utilities to handle point clouds |
Apr 13, 2023 |
|
Python |
12 |
Learning localisation features from point clouds |
May 08, 2023 |
|
C++ |
557 |
Polygonal Surface Reconstruction from Point Clouds |
May 04, 2023 |
|
C++ |
3 |
OpenFrameworks application exploring simplifying point clouds |
Jul 03, 2015 |
|
None |
4 |
animation point-clouds for simulation data |
Apr 18, 2023 |
|
Python |
4 |
Automatic dendrometry in terrestrial point clouds |
Jun 13, 2023 |
|
Python |
2 |
Initial georeferencing of 3D point clouds |
Aug 13, 2023 |
|
HLSL |
2 |
This library provides wgpu-rs compute shaders for compressing rgba floating-point textures into BC6H compressed textures. |
May 24, 2022 |
|
C# |
2 |
Simple class to speed up working with compute shaders in Unity |
Sep 22, 2022 |
|
C++ |
97 |
A micro Vulkan compute pipeline and a collection of benchmarking compute shaders |
Jul 20, 2022 |
|
C++ |
76 |
Meshing Point Clouds with Predicted Intrinsic-Extrinsic Ratio Guidance (ECCV2020) |
May 19, 2023 |
|
TypeScript |
12 |
Experiments in WebGPU technology. Focus on compute shaders. |
May 10, 2023 |