|
Java |
4 |
☕️ Collection of various utilities, classes and shaders for Java + OpenGL + GLSL development. |
Aug 23, 2022 |
|
Haskell |
40 |
Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures. |
Mar 09, 2023 |
|
C |
28 |
An OpenGL application written in C that demonstrates lighting implemented with GLSL shaders. |
May 26, 2022 |
|
JavaScript |
116 |
GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps" |
Mar 01, 2023 |
|
Python |
3 |
Classes that facilitate working with OpenGL 4.4 shaders and efficiently rendering text. |
Sep 06, 2020 |
|
Max |
3 |
Jitter collection for live performance using video clips, glsl shaders, and opengl graphics. |
Mar 10, 2021 |
|
C++ |
2 |
WIP library for simple integration and usage of OpenGL/GLSL shaders on SDL2 |
Apr 19, 2022 |
|
C |
2 |
OpenGL Shaders for Real-time Omnidirectional 360° Stereo Rendering |
Oct 09, 2023 |
|
JavaScript |
56 |
colormaps for glsl shaders |
Jan 21, 2023 |
|
C |
2 |
simple implementations for various algorithms |
Dec 22, 2016 |
|
C++ |
67 |
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering. |
May 21, 2023 |
|
None |
2 |
OpenGL 3 and 4 with GLSL |
Feb 11, 2022 |
|
C++ |
4 |
Fun with Javascript, OpenGL and GLSL |
Jun 01, 2016 |
|
C |
2098 |
OpenGL 3 and 4 with GLSL |
May 20, 2023 |
|
C++ |
3 |
OpenGL 2.1/GLSL 1.20 deferred rendering implementation in openFrameworks |
Nov 02, 2022 |
|
C++ |
4 |
Implementations of various algorithms. |
Jul 03, 2022 |
|
D |
4 |
Various noise (Perlin, Simplex, Voronoi) GLSL implementations with voxel visualisation |
Dec 21, 2021 |
|
C++ |
302 |
X terminal emulator rendering through OpenGL ES Compute Shaders |
May 21, 2023 |
|
C |
85 |
Tool based in nodes to build GLSL shaders without any programming knowledge written in C … |
May 02, 2023 |
|
C |
3 |
Tool based in nodes to build GLSL shaders without any programming knowledge written in C … |
Mar 24, 2021 |
|
None |
18 |
PostEffect Shaders(GLSL) for TouchDesigner |
May 09, 2023 |
|
C++ |
28 |
An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering. |
May 21, 2023 |
|
C++ |
2 |
C++ implementations of various algorithms. |
Aug 11, 2016 |
|
Processing |
45 |
Tests and experiments with GLSL shaders in Processing 3.0 |
Oct 12, 2021 |
|
JavaScript |
3 |
Small rocket game built with glsl shaders |
Sep 01, 2022 |
|
C++ |
2 |
Some fun/learning with shaders in glsl |
Sep 17, 2021 |
|
JavaScript |
128 |
Simulating and rendering 262,144 particles with GLSL. |
Mar 23, 2023 |
|
C++ |
3 |
OpenGL rendering engine written in C++ |
Jun 20, 2017 |
|
C++ |
2 |
My C++ Implementations for various data Structures and Algorithms |
Apr 25, 2022 |
|
None |
2 |
A workshopper for GLSL shaders and graphics programming |
May 14, 2020 |
|
C |
171 |
OpenGL ES 2.0, 3.0 and 3.1 with GLSL |
May 08, 2023 |
|
Python |
2 |
A small package wich enables the modification of OpenCV or NumPy images using OpenGL pixel … |
Dec 24, 2022 |
|
C |
2 |
Vertex and fragment GLSL shaders for inclusion with Qfusion-based games |
Dec 26, 2019 |
|
C |
3 |
Basic, fully ray traced realtime voxel rendering engine using OpenGL shaders |
Aug 28, 2022 |
|
C++ |
54 |
Fast rendering of large point clouds in OpenGL through compute shaders. |
May 12, 2023 |
|
Jupyter Notebook |
3 |
Implementations of various Algorithms and Theorems in python |
Aug 06, 2022 |
|
GLSL |
4 |
The GLSL shaders for https://github.com/kevinlekiller/kwin-effect-shaders |
Apr 04, 2023 |
|
Haskell |
56 |
Haskell implementations of various ML algorithms. |
Jan 28, 2023 |
|
Common Lisp |
2 |
Implementations of various manifold mesh algorithms |
Sep 24, 2023 |
|
None |
2 |
Sytanx files for OpenGL shader languages GLSL 400 and GLSL 330 |
Mar 17, 2015 |
|
GLSL |
53 |
Drawing patterns with glsl shaders on modern browsers. |
Aug 15, 2022 |
|
C++ |
13 |
Photo-realism rendering engine written in C++ and OpenGL. |
May 12, 2023 |
|
JavaScript |
4107 |
:mortar_board: A workshopper for GLSL shaders and graphics programming |
Apr 24, 2023 |
|
C |
46 |
itsy-bitsy OpenGL and GLSL example |
Oct 11, 2022 |
|
TypeScript |
13 |
Optimized single-pass blur shaders for GLSL |
Mar 12, 2022 |
|
JavaScript |
639 |
optimized single-pass blur shaders for GLSL |
Apr 20, 2023 |
|
TypeScript |
9 |
Web-based application for development GLSL shaders. |
Nov 07, 2022 |
|
C++ |
2 |
Simple OpenFrameworks addon for doing Jump Flooding with GLSL shaders. |
Jun 01, 2023 |
|
C++ |
513 |
Rendering Point Clouds with Compute Shaders |
Apr 29, 2023 |
|
C++ |
136 |
OpenGL sample on various rendering approaches for typical CAD scenes |
Mar 28, 2023 |