|
F# |
5 |
Experimental audio-visualizer written in F# using OpenGL compute shaders |
May 16, 2022 |
|
C++ |
2 |
Fractal Flower geometry for modern OpenGL C++ |
May 09, 2023 |
|
C++ |
14 |
C++ GPU ray-tracing using OpenGL Compute Shaders (Experiment) |
May 01, 2023 |
|
C |
26 |
OpenGL 4.3 experiment with compute shaders and tons of instanced geometry! Targets libretro GL. |
Mar 27, 2023 |
|
C# |
2 |
using compute shaders in unity to render BH physically correct |
Oct 13, 2023 |
|
C |
2 |
Base OpenGL 4.6 application written in C. |
Aug 05, 2022 |
|
C |
9 |
Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and … |
May 01, 2023 |
|
C++ |
2 |
A simple Minecraft clone written in C using modern OpenGL (shaders). |
Aug 05, 2017 |
|
C |
40 |
A simple Minecraft clone written in C using modern OpenGL (shaders). |
Jun 03, 2022 |
|
C |
9715 |
A simple Minecraft clone written in C using modern OpenGL (shaders). |
Apr 28, 2023 |
|
C |
12 |
A simple Minecraft clone written in C using modern OpenGL (shaders). |
Oct 16, 2022 |
|
C |
2 |
simple 3d game-engine in C ( C89 ), using OpenGL 4.6 |
Jul 26, 2022 |
|
GLSL |
6 |
Unity experiment using geometry, domain, and hull shaders to render bezier curves |
Aug 10, 2022 |
|
C++ |
3 |
A hobby path-tracer, written using DirectX12 compute shaders. |
May 19, 2023 |
|
C++ |
28 |
An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering. |
May 21, 2023 |
|
C++ |
302 |
X terminal emulator rendering through OpenGL ES Compute Shaders |
May 21, 2023 |
|
C |
2 |
Uniform API for compute shaders in OpenGL and Metal |
Dec 15, 2022 |
|
GLSL |
5 |
Mandelbulb fractal renderer using ray tracing |
Mar 18, 2023 |
|
C++ |
5 |
VUT FIT project for Computational geometry course. Ray marching CSG trees using compute shaders. |
Jan 28, 2023 |
|
Swift |
2 |
Exploring SceneKit using OpenGL shaders |
May 21, 2022 |
|
GLSL |
2 |
Path tracer in Unity3D. Takes geometry data from the scene to render using shaders |
Sep 24, 2021 |
|
HLSL |
19 |
Unity wireframe material using Geometry Shaders |
Jun 27, 2022 |
|
C# |
5 |
a simple particle attraction simulation in unity using compute shaders |
Oct 17, 2022 |
|
Rust |
5 |
Test Vulkan compute shaders using Rust |
Nov 11, 2020 |
|
Rust |
9 |
Image filters using wgpu/compute shaders |
Dec 09, 2022 |
|
C# |
64 |
An attempt at using compute shaders. |
Jul 10, 2022 |
|
C |
3 |
Demo apps: Uniform API for compute shaders in OpenGL and Metal |
Feb 17, 2023 |
|
C++ |
54 |
Fast rendering of large point clouds in OpenGL through compute shaders. |
May 12, 2023 |
|
C# |
3 |
A raymarcher written in Unity with compute shaders |
Apr 10, 2023 |
|
Python |
4 |
Mandelbrot fractal implemented using OpenGL fragment shader |
Oct 24, 2022 |
|
C |
3 |
N-body simulation in OpenGL in C++. Recreation of 6 nbody scenarios using compute shaders. |
Jan 30, 2024 |
|
C++ |
61 |
Simple render engine for OpenGL |
Apr 23, 2023 |
|
C |
6 |
Simple realtime voxel ray caster in C++ using GLSL compute shaders |
Aug 30, 2022 |
|
C++ |
11 |
A simple real time GPU path tracer, using DX11 Compute shaders. |
Feb 28, 2022 |
|
C |
2 |
Nvidia's OpenGL HDR Sample with Compute Shaders as a standalone SDL app |
Sep 19, 2022 |
|
C |
2 |
simple nv12 render using opengl and glfw and glad |
Nov 13, 2020 |
|
C |
5 |
A fractal generator using the buddhabrot method to render various fractal formulae |
Oct 05, 2022 |
|
C# |
2 |
A collection of cellular automata written in compute shaders |
Mar 03, 2023 |
|
GLSL |
57 |
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders. |
May 21, 2023 |
|
Objective-C |
2 |
Using OpenGL to render video. |
Sep 15, 2020 |
|
C++ |
2 |
Realtime 3D renderer written with Opengl in c++ |
Apr 18, 2023 |
|
Pascal |
8 |
Small OpenGL Shaders example using FreePascal Compiler |
Dec 12, 2022 |
|
C++ |
2 |
Textured quad Gaussian filtering and threshold detection via OpenGL compute shaders (core profile) |
May 26, 2018 |
|
Rust |
2 |
Simple fractal viewer written in Rust |
Apr 26, 2024 |
|
C# |
421 |
Fluid Simulation Implementation in Compute Shaders using Unity3D |
May 04, 2023 |
|
C++ |
27 |
A simple lightweight immediate mode renderer for 2D graphics, using OpenGL. |
May 10, 2023 |
|
GLSL |
5 |
A simple ray-marched fractal renderer in Processing and GLSL |
May 27, 2022 |
|
Go |
12 |
Core Renderer of andromeda Game Engine written in Go, using Modern OpenGL API |
Jun 20, 2022 |
|
Java |
8 |
3D Graph Renderer for Cytoscape using OpenGL |
Oct 18, 2021 |
|
C++ |
2 |
Work in progress 3D renderer using OpenGL |
May 08, 2022 |